Like pedagogy, design is a term that bridges theory and practice. It encompasses both a principled approach and a set of contextualized practices that are constantly adapting to circumstances. In other words, it is a form of praxis … in the widely used sense of iterative, reflexive professional learning.
—BEETHAM AND SHARPE, P. 7
Chapter 5: Understanding Design for Learning
Learn More: Resources for Further Exploration
Examples of Educational Standards
- Collaborative for Academic, Social, and Emotional Learning (CASEL) tools for developing Social-emotional standards (drc.casel.org/standards)
- Common Core State Standards (CCSS) (corestandards.org)
- ISTE Standards for Students (iste.org/standards/for-students)
- Next Generation Science Standards (NGSS) (nextgenscience.org)
Instructional Design
- ADDIE model (instructionaldesign.org/models/addie)
- Educational Origami: Bloom’s Activity Analysis Tool (bit.ly/2MXY9xg)
- Dr. Mariale Hardiman, Johns Hopkins University: Brain-Targeted Teaching (braintargetedteaching.org)
- Byrdseed: The Differentiator [tool based on Bloom’s Taxonomy, Kaplan and Gould’s Depth and Complexity, and David Chung’s product menu] (byrdseed.com/differentiator)
- Diana Laurillard: Learning Designer [tool based on the six learning types from Laurillard’s Conversational Framework] (ucl.ac.uk/learning-designer)
- Arizona State University: Learning Objectives Builder [tool for creating measurable course outcomes and learning objectives] (teachonline.asu.edu/objectives-builder)
- Gagne’s nine events of instruction (bit.ly/2KhTDrv)
- Judy Dirksen: Design for how people learn [Video] (youtu.be/-0BRVg3mHk4)
- CAST: UDL and the Learning Brain (bit.ly/2WKSKOC)
- Common Sense Education: SAMR and Bloom’s Taxonomy: Assembling the Puzzle (bit.ly/2H3JU4P)
- Digital Promise: Powerful Learning is Personal and Accessible (bit.ly/2F6EFAb)
Tools to Gauge the Level of Digital Technology Usage
- Kathy Schrock’s Bloomin Apps including resources aligned to Bloom’s Taxonomy (schrockguide.net/bloomin-apps.html)
- The TPACK Framework Explained (with Classroom Examples) (schoology.com/blog/tpack-framework-explained)
- Triple E framework (tripleeframework.com)
- SAMR and Bloom’s (schrockguide.net/samr.html)
- Emerging Edtech: 8 Examples of Transforming Lessons Through the SAMR Cycle (bit.ly/2KR1rQg)
Deep Dive
- Carr-Chellman, A. A. (2015). Instructional design for teachers: Improving classroom practice. Routledge.
- Connected Learning Alliance. (2018). Connected learning explained. Retrieved from clalliance.org/resources/connected-learning-explained
- Dirksen, J. (2016). Design for how people learn. Pearson.
- Elkordy, A. (2013). InfoMaker badge series level 1 (goo.gl/zdgevK)
- Hess, K. K. (2010). Using learning progressions to monitor progress across grades. Science and Children, 47(6), 57.
- Hess, K. K. (2012). Learning progressions in k-8 classrooms: How progress maps can influence classroom practice and perceptions and help teachers make more informed instructional decisions in support of struggling learners (NCEO Synthesis Report). Retrieved from conservancy.umn.edu/bitstream/handle/11299/173798/SynthesisReport87. pdf?sequence=1
- Mayer, R. E. (2005). Cognitive theory of multimedia learning. The Cambridge handbook of multimedia learning, 43.
- Puentedura, R. (2010). SAMR and TPCK: Intro to advanced practice. Retrieved from http://hippasus.com/resources/sweden2010/SAMR_TPCK_ IntroToAdvancedPractice.pdf
- Popham, W. J. (2007). The lowdown on learning progressions. Educational Leadership, 64(7), 83.