Like pedagogy, design is a term that bridges theory and practice. It encompasses both a principled approach and a set of contextualized practices that are constantly adapting to circumstances. In other words, it is a form of praxis … in the widely used sense of iterative, reflexive professional learning.

—BEETHAM AND SHARPE, P. 7

Chapter 5: Understanding Design for Learning

Learn More: Resources for Further Exploration

Examples of Educational Standards

Instructional Design

Tools to Gauge the Level of Digital Technology Usage

Deep Dive

  • Carr-Chellman, A. A. (2015). Instructional design for teachers: Improving classroom practice. Routledge.
  • Connected Learning Alliance. (2018). Connected learning explained. Retrieved from clalliance.org/resources/connected-learning-explained
  • Dirksen, J. (2016). Design for how people learn. Pearson.
  • Elkordy, A. (2013). InfoMaker badge series level 1 (goo.gl/zdgevK)
  • Hess, K. K. (2010). Using learning progressions to monitor progress across grades. Science and Children, 47(6), 57.
  • Hess, K. K. (2012). Learning progressions in k-8 classrooms: How progress maps can influence classroom practice and perceptions and help teachers make more informed instructional decisions in support of struggling learners (NCEO Synthesis Report). Retrieved from conservancy.umn.edu/bitstream/handle/11299/173798/SynthesisReport87. pdf?sequence=1
  • Mayer, R. E. (2005). Cognitive theory of multimedia learning. The Cambridge handbook of multimedia learning, 43.
  • Puentedura, R. (2010). SAMR and TPCK: Intro to advanced practice. Retrieved from http://hippasus.com/resources/sweden2010/SAMR_TPCK_ IntroToAdvancedPractice.pdf
  • Popham, W. J. (2007). The lowdown on learning progressions. Educational Leadership, 64(7), 83.